
Cao Fei RMB City A second life city planning 2007
INTERVIEW CHINESE ARTIST CAO FEI
Editor of Asia Art Archive’s Diaaalogue, Sue Acret spoke to Chinese artist Cao Fei about her Second Life project RMB City which was officially launched in January 2009. In this project which uses as a medium the online virtual world called Second Life, Cao Fei develops new roles for collectors and art institutions which blur the lines between digital and real.
Susan Acret: Please tell us about your avatar China Tracy and the RMB City work and how the online world of Second Life became a platform for these works.
RMB City – a city utopia with Chinese aesthetics
Cao Fei: During the creation of i.Mirror and the China Tracy Pavilion (A machinima-documentary about China Tracy’s first explorations of Second Life, and the large-scale installation where it premiered at the 2007 Venice Biennale), I started to think about creating a place that belonged to China Tracy within Second Life… her own ‘city utopia’. China Tracy felt that since most cities within Second Life were Western in style, she wanted to represent some of her concepts about Chinese urban development in a space that incorporated Chinese aesthetics and identity, albeit in a surreal hybrid style.
Blurred boundaries between real and virtual for modern generations
S.A: You’ve said that your generation, brought up in a digital world, ‘will always compare virtual and real’ and that sometimes the boundaries between the two can be blurred. Your art reflects this movement between these two spheres. What opportunities do virtual worlds offer artists that are not available in the ‘real’ world?
C.F: Second Life is a world where the conventional free-market economy still applies. Although we call it a virtual world, its economic structure and the virtual currency is tied with the ‘real’ economy. From a visual perspective, Second Life appears to be hyper-real and excessively imagined. Combined with its uncertain identity, it can be mysterious and enigmatic to people. On arriving in this virtual world, China Tracy was attracted by the hyper-real prison, but also felt an unavoidable sense of oppression.

Cao Fei, i Mirror Second Life Machinima, 28 minutes
Although the boundary between virtual and real is becoming more and more blurred, the way the virtual world contradicts and coincides with reality offers something ambiguous and complex. This, to a certain extent, enhances our lives as a whole, providing a reference for the exploration of individuality and the nature of life.
Another reason that the virtual world appeals to me is that it transcends obstacles in reality, despite being hyper-real. It offers a virtual platform for human beings to experiment with a possible utopia, such as building an individualistic heaven, drafting laws and systems, generating new discussions and thoughts, etc.
S.A: How many collaborators have you worked with for your RMB City project? How do you find your collaborations with these ‘real’ people?
C.F: Collaborators involved in RMB City include collectors, galleries, scholars, researchers, artists, schools, various exhibition projects, commissioned projects, biennials and triennials, etc.
New roles for art collectors organisations, Uli Sigg is RMB City governor
1. Collectors
We invite collectors to actively participate in the actual development of the city. For example, we invited Mr Uli Sigg to be the first governor of the city (for 3 months), in order for him to oversee and propose a blueprint for the utopia of RMB City in terms of its systems, construction and direction.
2. Public organizations
We are now working closely with Serpentine Gallery. They are one of the real information centres for RMB City. Also, UCCA which will collect RMB City, will have a virtual art gallery and other independent projects. Some art organizations are willing to rent spaces to be involved in this project and also develop their own projects.
3. Exhibition/ Project
I have realized personal projects for biennials and triennials via RMB City, for example, for the 2008 Yokohama Triennial and New Orleans Biennial, as well as on some consigned projects, such as H Box’s video project. I would like to some overseas artist residency programs to take place the RMB City’s platform.
4. Other
We invite different parties (not just limited to the art field) in the real world to participate in the virtual world. We also invite Second Life avatars who are interested in our project.
Therefore, RMB City insists on ‘the cooperation of virtual and real’: collaborators should come from both worlds. Through this process, we hope to improve conventions and develop a new path.

Cao Fei Cosplayers, video 2004
S.A: Your use of internet platforms such as You Tube and Second Life is a democratic, open way of creating work, insofar as it is available freely to large numbers of people all over the world. Do you often get feedback from ‘non-art’ audiences on the internet?
C.F: Yes. I have received emails and messages to China Tracy in Second life, and comments on my YouTube videos, and friend-offers via My Space and Facebook.
I quite like these different forms of feedback from different channels, and meeting different people in different worlds.
S.A: Born in the late 1970s and brought up in the ’80s, can terminologies such as Generation X (the consumerist generation) or Generation Y (the Net-generation or Generation Why) describe who you are? From COSplayers to the RMB City project, are your art projects the result of generational influence or your personality?
C.F: Since 1978, China has undergone an inevitable reorganization. Before we were ready to respond, we were already receiving all kinds of influences from a new time. Everyone is the product of a generation; ‘I’ am an individual as well as a transcendental object. Perhaps a young person who attempts to influence the world or China Tracy who surfs around the virtual world, are indeed coming from the same route. And as for me, I remain extremely close to yet with an appropriate distance from any of these worlds. This gives me a macro view of the ‘world’. And then I decide how I should deal with it and derive my system to process all the complex messages of life. In Chinese terms, it involves entering (reality) and renouncing (the virtual) the world simultaneously. This journey is to experience both worlds while constituting the two.
This interview is edited. For the full version of this fascinating interview and more images go to Asia Art Archive.
Related categories: Chinese artists, virtual art, reports from China, video art, emerging artists, new media, Uli Sigg, art collectors
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